This post summarizes Jenny Wen’s conversation on Lenny’s Podcast about how AI is fundamentally reshaping the design profession. Jenny was head of design for Claude and now leads design for Claude Co-work. She previously served as director of design at Figma (leading FigJam and Slides), and has worked at Dropbox, Square, and Shopify.
The Traditional Design Process Is Dead
Jenny gave a talk in Berlin titled “Don’t Trust the Design Process,” arguing that the traditional design workflow — research, discovery, diverge, converge, repeat — that designers treated as gospel is essentially dead. It was already dying before AI, but now that engineers can spin up multiple AI coding agents simultaneously, designers must let go of the old process entirely.
Two Types of Design Work Emerging
Design work is becoming stratified into two categories:
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Supporting execution and implementation — Engineers are using AI agents to rapidly build features. Anyone can pitch an idea and an engineer will quickly create a scrappy version. Designers no longer have time to produce polished mocks upfront. Instead, the role shifts to consulting: jamming with engineers, giving real-time feedback, and polishing implementations collaboratively.
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Creating vision and direction — This work remains critical but has changed shape. The old approach of creating 2-year or 5-year vision decks is gone. Visions are now 3 to 6 months out and might just be a prototype that points everyone in the right direction. In a world where anyone can build anything with AI agents, someone needs to ensure the team is working toward a coherent goal.
This Is Not Just an AI-Company Phenomenon
Jenny’s talk resonated widely across the industry, not just at frontier AI companies. Designers at all types of companies are starting to feel this shift. However, there has also been backlash from those who have invested their careers in the traditional process and resist the idea that discovery and established rituals are no longer essential.
A Day in the Life at Anthropic
Jenny described her typical day as having several distinct components:
- Keeping up with internal developments — Anthropic’s Slack is a “gold mine” of model developments, prototypes with codenames, internal philosophical debates, and insights from researchers. She finds staying current more compelling here than at any previous company.
- Short-horizon vision work — Setting aside time to think about where the product goes in the next 3 months, given where models and the market are headed.
- Jamming with engineers — Conversations, whiteboarding, reviewing what they have built, and providing design consulting on the fly.
- Writing code — Polishing and implementing frontend details directly using Claude Code, especially in VS Code where she can see the code and talk to Claude simultaneously.
The Changing Pie Chart of a Designer’s Time
A few years ago, Jenny’s time split roughly:
- 60-70%: Mocking and prototyping
- 20%: Jamming and consulting with engineers
- 10%: Coordination and meetings
Today it looks more like:
- 30-40%: Mocking and prototyping
- 30-40%: Jamming and pairing directly with engineers
- A meaningful slice: Implementation and coding
Tools and the Figma Question
Jenny’s AI stack is fully Claude: Claude chat, Claude Co-work (which she has migrated most of her chat use cases to for longer-running tasks), and Claude Code in VS Code for frontend polish. She also uses Claude Code remotely through Slack — someone mentions an off icon, she @-mentions Claude, and the PR is done.
Figma Is Still Important
Despite the “code is the future of design” debate, Jenny still uses Figma and finds it valuable for:
- Exploring many options at once — Design benefits from throwing 8-10 different directions at the wall. Coding tools are too linear for this; you invest deeply in one direction and iterate on it.
- Fine visual and interaction details — Trying different typography, styles, and micro-interactions on a canvas is still more efficient than going directly to code for those decisions.
Interestingly, while engineers are moving away from IDEs toward command-line agents, the IDE may become more relevant for designers who need to tweak CSS and small visual details directly.
Building Trust Through Speed
When asked how to maintain design quality when products ship constantly, Jenny shared Anthropic’s approach of “research previews.” They ship things early with clear caveats, knowing it is the worst the product will ever be.
The key is the promise to users: we will iterate, we will take your feedback, and we will visibly improve. What destroys trust is shipping something early and then nothing happening. What builds trust is responding to feedback publicly and shipping fixes rapidly — which Claude Code enables.
Where Will Human Brains Still Be Valuable?
Jenny believes AI will get better at taste and judgment, and that designers may be “holding on a little too much” to the idea that aesthetic sense is uniquely human. However, she sees enduring value in:
- Decision-making accountability — Someone still has to decide what gets built and what matters. Just as engineers are still accountable for AI-generated code working correctly, someone must be accountable for product decisions.
- Resolving disagreements — The hardest parts of building software are often not the building itself, but the debates about what should go into a feature. AI can weigh in, but it cannot resolve human disputes.
- Choosing what to build — Even as AI helps generate ideas and even comes up with suggestions for what to build next, a human must still own the final decision.
The IC vs. Manager Question
Jenny joined Anthropic as an IC after being a director of design at Figma (managing 12-15 designers). She chose to go back to IC work because she wanted to be close to the work during this pivotal time, and had doubts about whether middle management would persist.
What She Gained From Going Back to IC
Being an IC through this transformative year gave her hard skills she would not have gained as a manager. The design process changed so dramatically that she believes managers who are not hands-on will struggle to empathize with or guide their teams effectively.
The Future of Design Management
Jenny believes management will persist as long as there are teams of people, but the role must evolve. Pure people management — career coaching, one-on-ones, making sure people feel good — is no longer sufficient on its own. The future manager must also provide direction on the work itself, engaging deeply with what the team is building.
Her advice for design managers: take an IC rotation to truly understand how much has changed before managing through it.
Hiring: Three Archetypes
Jenny looks for resilience and adaptability as baseline qualities, then identifies three archetypes she finds especially valuable:
1. The Strong Generalist (Block-Shaped)
Not a regular generalist who is okay at many things, but someone who is 80th-percentile good at multiple core skills. In the T-shaped framework, they are more like a block — strong across the board. This matters because the design role is stretching into PM territory and engineering territory simultaneously.
2. The Deep Specialist (Deep T-Shaped)
Someone whose T goes deeper than most — top 10% in their specialization. This could be a designer who is essentially 50% software engineer, or someone with extraordinary visual design skills. When anyone can make anything with AI, deep specialization helps differentiate.
3. The Crack New Grad
The archetype Jenny believes most companies are overlooking. An early-career person who seems wise beyond their years, humble, and eager to learn. The advantage: they come with a blank slate, no baked-in processes or rituals, and can adapt quickly to this rapidly changing environment.
Advice for Aspiring Designers
Build actual things. Use the technology. Do not feel limited by lack of experience — that lack of baggage can be an advantage. Find a community of builders (Jenny cites Socratica as an example) and share what you make.
For senior designers: you do not necessarily need to learn to code from scratch, but you should bring coding tools into your toolkit and know how to use them. The abstraction layers will keep moving up.
The Legibility Framework
Jenny is a big fan of a framework from Evan Tana (partner at SPC) that maps founders and ideas on a 2x2 of legible vs. illegible:
- Legible founder + legible idea = probably not novel; someone is already doing it
- Illegible idea = on the frontier; people do not get it yet; potentially very valuable
Jenny applies this internally at Anthropic, scanning prototypes and internal projects for illegible ideas that have energy around them but are not yet understood. She acts like an internal VC, spotting what is worth pulling into product work.
The Co-work Origin Story
A concrete example: an internal prototype called “Claude Studio” — a dense, powerful interface built on an agentic harness — confused Jenny as a designer when she first saw it. But she noticed significant energy from researchers and builders around it. Over time, concepts from that illegible prototype (like the skills framework, Claude’s plan and to-do displays, and context visualization) were extracted and refined into what became Claude Co-work.
Co-work itself took about 10 days to go from internal prototype to shipped product, but the journey of exploration, prototyping, and iteration leading up to that moment was much longer. The “10 days” narrative went viral, but the real story involved many people, many prototypes, and many ideas converging at the right moment.
Management Philosophy
Low-Leverage Tasks Are Actually High-Leverage
Jenny challenges the common management advice to only do “high-leverage” work. She has observed that the leaders she respects most choose seemingly low-leverage tasks — dog-fooding the product obsessively, reproducing bugs with engineers, fixing bugs themselves, handmaking anniversary cards for team members. When a senior leader does this, it creates familiarity with the product, signals that nothing is beneath them, and builds deep team trust.
Psychological Safety Through Roasting
Jenny’s teams are known for being both happy and high-performing. Her approach: create psychological safety where team members feel comfortable poking fun at each other and even at her. This is not forced roasting — it is a natural sign that people feel safe, trust each other, and are not afraid of their manager.
The balance: pair that safety with genuinely high standards. These two things are not in tension — psychological safety actually makes it easier to hold people to high standards because feedback can be given without fear. Jenny describes it as being like a “tough parent” — always there for the team, but always pushing for the best work.
Lightning Round Highlights
- Books: The Power Broker by Robert Caro (for long-arc thinking about how someone gets things done across decades) and Insomniac City by Bill Hayes (a memoir about love, mortality, and Oliver Sacks’s final days)
- Movie/TV: A Sentimental Value (Norwegian film by the director of The Worst Person in the World) and The Pit season 2
- Product: Retro, a community photo-sharing app with no social media trappings — after 2 years of use, it has become a way to revisit each week of her life
- Life motto: “It is what it is” — not defeatist, but a reminder that you cannot control everything, and sometimes you need that levity to move forward
- Favorite Co-work use case: Introspection — pointing Co-work at a folder of years of personal notes (one-on-ones, random thoughts, memos, interview notes) and having it extract insights, like generating a rubric for evaluating design craft based on implicit patterns in her own writing
Key Takeaways
- The design process must evolve — The traditional research-diverge-converge cycle cannot keep up with AI-powered engineering velocity
- Designers are becoming hybrid roles — Part consultant, part coder, part vision-setter, with less time spent on polished mockups
- Ship early, iterate visibly — Trust is built through speed and responsiveness, not through waiting for perfection
- AI taste will improve — But human accountability for decisions remains essential
- Managers should go back to IC work — To understand how much the craft has changed before managing through this era
- Look for block-shaped generalists, deep specialists, and eager new grads — The three archetypes most valuable in this new landscape
- Spot illegible ideas with energy — Act like an internal VC, finding prototypes that people are excited about even when nobody can fully articulate why
本文总结了 Jenny Wen 在 Lenny’s Podcast 上关于 AI 如何从根本上重塑设计行业的谈话。Jenny 曾担任 Claude 设计负责人,现在领导 Claude Co-work 的设计工作。此前她是 Figma 的设计总监(负责 FigJam 和 Slides),也曾在 Dropbox、Square 和 Shopify 工作过。
传统设计流程已经死了
Jenny 在柏林做过一个演讲叫”不要相信设计流程”,认为设计师们奉为圭臬的传统工作流——调研、发散、收敛、反复迭代——基本上已经失效了。在 AI 时代之前它就在衰落,现在工程师可以同时运行多个 AI 编码代理,设计师必须彻底放下旧流程。
设计工作正在分化为两类
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支持执行和实现 — 工程师用 AI 代理快速构建功能,任何人都可以提出想法并迅速得到原型。设计师不再有时间做精美的设计稿,而是转向咨询角色:与工程师实时协作、给反馈、共同打磨实现。
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创建愿景和方向 — 这项工作仍然重要,但形式已变。2-5 年的愿景文档已成历史,现在的愿景是 3-6 个月的,可能只是一个指明方向的原型。当任何人都能用 AI 构建任何东西时,需要有人确保团队朝着一致的目标前进。
Anthropic 设计师的一天
Jenny 的日常包括:
- 跟进内部动态 — Anthropic 的 Slack 是”金矿”,充满模型开发、内部原型、哲学讨论和研究洞见
- 短期愿景规划 — 思考产品未来 3 个月的方向
- 与工程师协作 — 白板讨论、审查构建成果、实时设计咨询
- 写代码 — 用 Claude Code 在 VS Code 中直接实现和打磨前端细节
时间分配的变化
几年前:60-70% 做设计稿和原型,20% 与工程师协作,10% 协调会议。
现在:30-40% 做设计稿,30-40% 与工程师直接配对协作,还有一部分时间用于实际编码实现。
工具与 Figma 的未来
Jenny 的 AI 工具栈完全是 Claude 生态:Claude 聊天、Claude Co-work(用于长时间任务)、Claude Code(在 VS Code 中做前端工作)。她甚至通过 Slack 远程使用 Claude Code——有人提到一个图标有问题,@Claude 就搞定了。
Figma 仍然重要
尽管有”代码是设计的未来”的讨论,Figma 在两方面仍有价值:
- 同时探索多个方向 — 设计需要一次抛出 8-10 个不同方案,编码工具太线性了
- 精细的视觉和交互细节 — 在画布上尝试不同的排版和样式仍然比直接写代码更高效
通过速度建立信任
Anthropic 的做法是发布”研究预览”——在早期就发布产品并明确告知用户这是初始版本。关键承诺是:会持续迭代、听取反馈、可见地改进。破坏信任的是发布后什么都不做;建立信任的是快速响应反馈并迅速修复——Claude Code 使这成为可能。
人类大脑在哪里仍有价值?
Jenny 认为 AI 在品味和判断力方面会越来越好,设计师可能”过于执着”于审美是人类独有的想法。但她认为以下方面人类仍不可替代:
- 决策的责任归属 — 有人必须为”构建什么”和”什么重要”负责
- 解决分歧 — 构建软件最难的部分往往不是构建本身,而是关于功能取舍的争论
- 选择构建方向 — 即使 AI 能生成创意,最终决定仍需人来做
IC 与管理者的选择
Jenny 在 Figma 做了设计总监(管理 12-15 名设计师),加入 Anthropic 时选择做 IC。她认为在这个变革时期亲自做 IC 工作让她获得了管理岗位无法提供的硬技能。
设计管理的未来
管理岗位会继续存在,但纯粹的人员管理(职业辅导、一对一、确保员工感觉良好)已不够。未来的管理者必须同时能给团队提供工作方向,深入参与团队正在构建的内容。
建议:设计管理者应该轮岗做 IC,真正理解设计流程的巨变。
招聘:三种理想原型
1. 强通才(方块型)
不是普通通才,而是在多个核心技能上都达到 80 分位的人。设计角色正在同时向 PM 和工程方向延伸,这类人能灵活扩展。
2. 深度专家(深 T 型)
在某个专业领域排名前 10% 的人。可以是半个软件工程师的技术型设计师,也可以是视觉设计能力极强的人。当 AI 让任何人都能制作任何东西时,深度专业化帮助建立差异化。
3. 优秀的应届生
Jenny 认为这是大多数公司忽视的类型。一个看起来超越年龄的早期职业人士,谦虚且渴望学习。优势:没有固化的流程和思维定式,能快速适应快速变化的环境。
给设计新人的建议
动手构建实际的东西,使用技术,不要被经验不足所限制。找到一个构建者社区,分享你做的东西。
对于资深设计师:不必从零学编程,但应该把编码工具纳入你的工具箱。
可读性框架(Legibility Framework)
Jenny 借用了 SPC 合伙人 Evan Tana 的框架:将创始人和创意按”可读/不可读”分为四象限。可读的创始人+可读的创意 = 可能不够新颖。最有价值的往往是”不可读的创意”——在前沿、人们还不理解的东西。
Jenny 在 Anthropic 内部像 VC 一样工作,扫描有热度但尚未被理解的内部原型。一个具体例子:内部原型”Claude Studio”最初让她作为设计师困惑不已,但她注意到研究人员对它有很大热情。最终,这个”不可读”原型中的概念(技能框架、Claude 的计划和待办显示、上下文可视化)被提炼并融入了 Claude Co-work。
管理哲学
低杠杆任务实际上是高杠杆
Jenny 质疑管理者只做”高杠杆”工作的常见建议。她最尊敬的领导者会选择看似低杠杆的任务——深度使用产品、和工程师一起复现 bug、亲自修复问题、手工制作团队成员的纪念卡。当高级领导这样做时,会建立对产品的深度熟悉感,传递”没有什么事情低于我的身份”的信号,并建立深厚的团队信任。
通过”吐槽”建立心理安全感
Jenny 的团队既快乐又高效。她的方法:创造心理安全感,让团队成员觉得可以互相开玩笑,甚至可以调侃她。这不是强迫的,而是人们感到安全和信任的自然表现。
平衡点在于:将安全感与真正的高标准配对。这两者并不矛盾——心理安全感实际上让高标准更容易执行,因为反馈可以在无恐惧的环境中给出。
快问快答
- 推荐书籍:Robert Caro 的《The Power Broker》(关于长周期思维)和 Bill Hayes 的《Insomniac City》(关于 Oliver Sacks 最后时光的回忆录)
- 电影/电视:《A Sentimental Value》(挪威电影)和《The Pit》第二季
- 最爱产品:Retro(社区照片分享应用,使用两年后成为回顾生活每周的特别方式)
- 人生格言:“It is what it is”(是什么就是什么)——不是消极,而是提醒你无法控制一切,有时需要这种豁达来继续前行
- 最爱的 Co-work 用例:自我反思——让 Co-work 分析她多年的个人笔记文件夹,从中提取洞见,比如基于她写作中的隐含模式生成评估设计工艺的评分标准
关键要点
- 设计流程必须进化 — 传统的调研-发散-收敛周期跟不上 AI 驱动的工程速度
- 设计师正在成为混合角色 — 部分咨询师、部分程序员、部分愿景制定者
- 尽早发布,可见地迭代 — 信任通过速度和响应建立,而非等待完美
- AI 的品味会提升 — 但人类对决策的问责仍不可替代
- 管理者应该回去做 IC — 理解设计工艺变化的程度后再管理团队
- 寻找方块型通才、深度专家和优秀应届生 — 新时代最有价值的三种人才原型
- 发现有热度的”不可读”创意 — 像内部 VC 一样,关注人们兴奋但无法完全说清的原型